Monday, January 31, 2011

Monitoring my GAME plan


Within my GAME plan, I have made baby steps. Some days it feels like I may be moving backwards in my progress to create a classroom that is rich with technology, and embracing a more comprehensive approach to learning. I have been working on having students learning how to communicate online and being respectful, and appropriate. Today, we had an opportunity to discuss a chat board and ways to communicate within a closed setting. Many of my third grade students understood the concept and that they should always be appropriate. We compared the things they do online as their professional self, and what they do at home as their personal self. Anything they were going to do online needed to be treated as their professional self, because anyone can see or look back on what is out there. In the middle of the discussion, I realized that they just wanted to get to the chatting. Was this the point I should turn it over to them? I couldn’t help myself when I gave the ultimatum “If you do anything inappropriate, disrespectful, or otherwise determined to be out of line…. I will shut down the chatting for good!” Oh no! I had become the chat police!  How would my students learn how to appropriately chat and communicate online knowing that I was watching and waiting for them to slip up? That session seemed to go just fine and they were so excited to just say hi to others publicly. It was like watching a bad first date, no one knew what to say to each other. One thing I will modify is to give students a topic to discuss, or a problem to solve. I have revisited the permission forms that students and their families signed at the beginning of the year and realized that most of the technology tools we use are covered in the form. However, when we start creating projects and posting them online, I will need permissions that are more specific and be clearer in my expectations of the students and their work.

Another thing we have been working on is student’s keyboarding skills. They are so excited and engaged in the basic keyboarding activities that come with our computers. Students actually look forward to typing the same letter a million times correctly just to see their words per minute score improve and allow them to progress to the next step. Are my students racing to the finish line? Are they truly understanding how to type, or just going through the motions and faking it to be the first? My third graders are incredibly competitive and I worry that they are not motivated to learn keyboarding, only the motivation to be done with it.

Sunday, January 23, 2011

Carrying out my GAME plan

http://macalchemist.com/wp-content/uploads/Game-Plan-300x199.jpg


As I further my exploration into applying technology into my classroom content, I developed a GAME plan that will focus my teaching. This week I am looking at the progress of my GAME plan. 

 
1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
Teachers: promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.

4. Promote and Model Digital Citizenship and Responsibility
Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices.
Teachers:
Promote and model digital etiquette and responsible social interactions related to the use of technology and information.
 

In carrying out my GAME plan, I will need to use my colleagues at my school, as well as within my personal network. Students will also need to learn how to appropriately respond to content online. By teaching lessons that include an online comment portion, students may safely practice and apply what we are learning in school. The use of blogs, wikis, and other collaboration tools will need to be at done at school, as there is a limited amount of technology available at students’ homes. This will require that students will need access to the laptop cart that is shared with the other 600 students at our school.

Before beginning this process, I need to clarify any permission forms that need to be signed by parents. Our district has a form that students need to sign before using the computer, but it is not clear about what and how students’ material is used online. Many of the struggles I am currently facing is the inevitable time. With so many mandates that already fill my time, I am struggling with fitting my GAME plan within my schedule. One of the things I need to do is to look at how I can use collaborative tools within my electricity unit, as well as giving them problem-based learning activities to challenge students to work together to solve a real-life problem. It is a challenge for third grade students to communicate in type, yet another goal of mine is to work on their keyboarding skills, or at least a beginning understanding of the keyboard layout.

So far, in my class we have talked about being appropriate online, and how to comment respectfully. Students have explored the creative side of www.kerpoof.com and I have plans to allow for the chat portion in the near future. We have a long way to go!

Saturday, January 15, 2011

GAME Plan


   In reviewing the standards addressed in the National Education Standards for Teacher (NETS-T) I am finding that there are many standards that I am currently working on, and many more that I am unsure of and how to effectively apply them. One of the standards that I would like to work on is focused on students collaborating to share their learning. The importance of learning to work together and how to seek others that can contribute on problems is becoming emphasized in the future workplace for students, as well as an important skill for educators in the changing educational climate. Another standard that I would like to focus on is teaching digital etiquette and how to use social medias thoughtfully and safely. I believe that my third grade students will be using social medias in ways that the creators never predicted. I am becoming more concerned for student’s online safety as the access to private information continues to be more accessible. To work on my goals, I have developed a GAME plan utilized from Katherine Cennamo, John Ross, and Peggy Ertmer (2009).

1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
Teachers: promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.

Goal--To use technology tools to further enhance my students’ collaboration and sharing of their learning. To utilize blogs, wikis, and other collaborative tools to demonstrate their process of exploration and develop more meaningful learning opportunities.

Action--Using blogs, wikis, and other collaborative tools will allow for more communication among student’s peers, as well as professional resources. By using blogs, wikis, and other collaborative tools I hope to provide multiple opportunities for students to respond in multiple ways to further encourage their learning.   Students will be able to respond to essay questions, explore different visuals, as well as communicate and work collaboratively with other students on projects.

Monitor--To monitor or supervise student’s efforts in the process, I will continually evaluate the effectiveness and appropriateness of the students and their material. Collaborative activities provide for “both the processes and the products of learning.” (Cennamo, K., & Ertmer, P., 2009, p.39).

Evaluate--At the end of the project, or unit I will be able to evaluate student’s progress, as well as the effectiveness of the collaboration tool that was used. By having a log of the changes made within the wiki, and the blog postings and commenting occurring I will be able to identify student learning, and observe their growth within specific content areas.


I have become increasingly concerned about social medias and the influence they have on students. I am also concerned about how students use social medias, and their online safety. My second goal is based on social medias and how to stay safe and appropriate online.

4. Promote and Model Digital Citizenship and Responsibility
Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices.
Teachers:
Promote and model digital etiquette and responsible social interactions related to the use of technology and information.

Goal--To provide a safe environment to communicate respectfully with their peers online. To learn and use other social medias to positively promote appropriate social interactions. I would further my goal to include finding professional communities to foster my own growth, and use the social medias to model appropriate digital etiquette.

Action--By using kerpoof.com and other websites that offer a closed chat room option, my goal is to teach students how to communicate appropriately with each other. Students will have a safe environment to share, be heard, and be safely monitored. I will seek other social medias, as well as other classrooms that provide opportunities for my classroom to interact. I will seek other professional communities to encourage my professional growth and for finding opportunities to work collaboratively.

Monitor--Through observation of the conversations in the chat rooms, I will determine if students are being respectful and being thoughtful of student’s safety. I will provide prompts for students to discuss to guide their conversations. By following the discussions, I can identify whether modifications should be made.

Evaluate--I will use a checklist to identify specific goals that students have mastered. I will also identify goals that I have accomplished and use the social medias and collaborating with other educators as a means to document my professional growth. According to Cennamo, Ross, and Ertmer “self-monitoring and self-evaluation are considered essential components of self-directed learning.” (2009, p.11). The evaluation step is important to readjust and reflect on my growth, as well as the effectiveness of my goals.


References:
International Society for Technology in Education. (2008). National Education Standards for Teachers (NETS-T). Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/
2008Standards/NETS_T_Standards_Final.pdf

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.